March 22nd, 2007 by Chris Heier
This is a project that we had recently completed for AlterNRG Ltd., a company in Calgary acquiring funding for the development of gasification facilities in Canada. We were contracted to produce this video to be an educational insight into gasification.
Video Links:
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January 26th, 2007 by Chris Heier
[audio:http://www.whitelightdigital.com/audio/20070126.mp3]
Finally recorded our first podcast of White Light Digital Connected. This episode goes back to how I became interested in getting into video and animation in the first place.
January 5th, 2007 by Chris Heier

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January 3rd, 2007 by Chris Heier

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January 2nd, 2007 by Chris Heier
In computer graphics, there is always the need for more crunch power. Whether it be for pushing higher quality visualizations in economic time frames, pushing through more frames of animation at a time, or just getting your current work done faster, computational horse power has become a pivotal part of the animation pipeline.
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December 31st, 2006 by Chris Heier

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December 22nd, 2006 by Chris Heier
Throughout the past few years, GPU manufacturers ATI and NVIDIA have been putting forth more programmable shader modules into their graphics cards. As the years went by, these things got more and more programmable, leading to visual enhancements, such as per pixel shading using normal maps. This has led to much more visually immersive games, and the development of one of the most anticipated game engines, the Crysis Engine [Wikipedia.org].
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